Monday, February 11, 2019

The Noble Bloodline: A Sorcerer Archetype [v 1.1]

The Noble Bloodline: A Battlefield Control Oriented Sorcerer

Sorry this is a bit late, this took a bit longer than I thought it would. There isn't a ton to elaborate on here- old royal families were often pretty prudish about their bloodlines and marrying within other aristocratic families. This of course resulted in some pretty infamous cases of inbreeding (look up the Habsburgs if you feel so inclined). 

Of course, this is high fantasy, not real life. So it can be argued that those nobles have a particular reason for preserving those bloodlines, as for some of them it might be the source of arcane might. It's certainly easier to claim you have superior blood when your blood lets you shoot fire from your fingertips.

Take that, peasants.

Aristocratic Heritage:

This is a ribbon, designed to allow your nobility themed character get by when they find themselves elbow deep in court intrigue. History checks are as useful as the DM wants them to be, so the usefulness of this skill depends on the type of DM using it and the campaign being run.

The language is a reference to how France became the language spoken in many aristocratic courts. If any such language exists in your setting, you now know it, allowing you to blend in with the elites in your society. Sure, maybe everyone just speaks common, but if that's the case then oh well, nothing to be done.


Nobility Obligates:

Learn Command as a bonus spell, and once per rest you can cast it in a advanced form. Command offers you some rudimentary battlefield control right at level 1, and the ability to use a 5 word phrase or sentence allows for more tactically minded players to have a bit of fun with it.

The name for this is a play on the meaning of the literal translation "Noblesse oblige". While historically the phrase refereed to the sorts of obligations that nobles had to their subjects, the phrase "Nobility Obligates" can also mean that the Nobility Obligates other people to do stuff for them.

Kowtow:

A fairly straightforward ability- if a creature fails a saving throw against a spell, they are knocked prone. If you want to show off, you can spend a bunch of sorcerer points to make everyone who fails a save against your spell be knocked prone, which can have some use for big AOE spells like cone of cold or fireball.

The name for this feature comes from Imperial China, as Kowtowing is the act of showing deep reverence and submission to a superior.

Imperial Splendor 

A one minute effect that allows you to blind your enemies, while also disabling blindsight and tremorsense. When you get to higher levels there are tons of enemies that have these features, and I can't recall anything that lets you block these senses outright. While allowing you to shut these down is quite powerful... this is a level 18 class feature.




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